Let's talk about world building....
Building Vice
I'm going to talk a little bit about worldbuilding. I'm not sure the exact moment I decided Vice/Veritas would be a cyberpunk story, but when I began this cyberpunk venture world building wasn't really on my mind. As I've read and researched more I've started to think more on how to build a world.
I've been actively thinking on how this future would look.It's a future that exists several decades after a war, but still along our own timeline. I resist making Vice all "futuristic-y" because Vice only takes place about 85 years in the future. And while things do evolve, some familiar things stay. I mean 85 years ago from now was1929 and I mean alot of things that existed back then still exits: Maybelline mascara, Levi jeans, Ford Cars, The Great Gastby etc.
When I built the original Veritas world I played more closely to the classic cyberpunk tropes; drugs, hacking, technology, crapsack world, rampant immorality than I did to the future building and I kept that same spirit in Vice.
So, that is to say I may have car makes with made up models, a few invented technologies, but I just don't see the Vice world as everyone on hoverboard with jetpacks.
Does that make sense ? This all started because I wasn't sure if I should use the word radio or not. I mean, would radios still exist ? This happens a lot when I wonder if a certain item would still exists and when I try and come up with fashion. It just makes my brain hurt sometimes.
Compulsion 2 / Moving On™
I forgot to include rhat Moving On in the last post. We've re-met our gang and now things are about to get interesting....
Compulsion 2
Playlist (still haven't kicked the top 40)
-1- Magic by Coldplay (I was so in love with this song when I heard it first, it could reallyfit into any of my serials)
-2- Pills N Potions by Nicki Minaj
-3- Coming of Age by Foster The People